Thursday, 10 December 2015

Winter Submission Unity beginning layout


Winter Submission Assignment


After some minor tweaks to the map layout in Maya, i finally settled on layout i could use to suit the type of environment i was looking for, which would incorporate larger open areas and small, tight corridors for the player to navigate around to reach the final objective.



When designing the layout of the level, i carefully selected which space to use to allocate certain rooms in which you may find in a ship in today's times.

Below shows the initial beginning stages of the operations room and the barracks, these rooms are filled with equipment that relate to the rooms theme, such as weapon cases, ammo boxes, beds, chairs and desks which we're all modeled in Maya.




No comments:

Post a Comment